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View Profile Dustmasc

26, Male

Canada

Joined on 8/18/14

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Posted by Dustmasc - September 24th, 2017


Been a minute since I've posted on here. I am still working working on the detective rpg, I didn't abandon it or anything. It definitely hasn't been going as fast as I'd like but I've been up to a lot lately. I moved into my own place and am now working as a software developer at a mobile game company. Which is some pretty exciting stuff.

Anyways, I started streaming a lot of the developement of the detective rpg I've been working on on twitch. Check it out! I've been streaming pretty sporadically but have been trying to do it more often.

Here's some (not quite finished) art for you too. This is the Thug enemy: 
5140287_150628726313_thug.png


Posted by Dustmasc - January 23rd, 2016


Happy Pixel day!
If you havent already check out my new game Starship: Launcher
http://www.newgrounds.com/portal/view/669432

You play as a starship and you launch stuff, it's pretty sweet. This initially started as a game jam game from over a year ago and I recently decided to finish and release it.


I am still working on the detective rpg but obviously I did pause for a bit to make Starship: Launcher. This whole work on multiple projects to stay motivated thing definitely seems like it's working, would recommend. However, I would not recommend Starling and Citrus engine, things I thought that should work out of the box turned into huge hassles involving far to much time researching a problem then hoping someone answers a forum post. So I'm switching the detective rpg over to haxe flixel(just like that one person said I should on an earlier post), it seems to do everything I liked about Starling but with way more documentation and tutorials and stuff. Don't worry this doesn't put detective game any further behind because I haven't done a ton of programming on it; I mostly just was making assets. I think there's even a tutorial for rpgs that would put me farther along than I was with starling which is pretty sweet. I have also done a bit of work on a super secret project that's very experimental but I'm not going to say very much about it or make any promises.
Also, go play Starship: Launcher k thx.


Posted by Dustmasc - November 9th, 2015


Figured I should post an update because it has been a while since my last. I've kind of been putting this update off because I was hoping to be a little further on the game for it. I've just been hitting a few more snags than I expected but that's kind of the nature of making a game.

Anyways, I've been chipping away at the detective rpg; it's still in a very early stage but I have done quite a bit of the art assets. I've got a fair bit of tileset stuff and enemy art done. The stuff tripping me up is just set up and getting used to new tools but once I get past this first rough patch things should speed up quite a bit... until the next rough patch but that patch shouldn't be until closer to the end of development.

I've been wanting to show a bit of what I've been doing, so here's an enemy for you. This is the Counterfeiter:

Counterfeiter


Posted by Dustmasc - September 2nd, 2015


Well, Pizza Manufacturing Facility has been out for a bit and it's about time I made a post about it. Overall, I'm happy with how it turned out and how it was received, daily 5th place ain't bad. Definitely nice having people actually play it compared to my android game has like 15 downloads and like 4 of them were me. I feel I improved a lot over the course of this project especially when you compare it to my android game, missile maelstrom, especially in graphics and sound. There were some games I did between missile maelstrom and Pizza Manufacturing Facility but they'll probably never see the light of day because they're like half finished, were done for classes or gamejams, and were done with groups of people.

Anyways, I always do feel a bit bummed after I release a game. I feel excited too though, getting feedback is always great and I'm always checking the high scores. But, ou really see your mistakes after getting some decent feedback and realize what some comments people gave you when they play tested really meant. It's mostly gameplay stuff that's hard to pick up as the creator of the game because you start out way better than a first time player and know everything that should happen. But, I don't feel I should really fix them because it would mess with the idea of high scores, before the fix may be easier to get a good score than after, and it's kinda part of the game. I feel I should not dwell on it and move on to my project with this new knowledge.

Check it out here:

http://www.newgrounds.com/portal/view/661903

 

The sound track is one of the areas I feel I improved the most over the course of making this game. But, I'm still a bit of a newb at it and am just kind of figuring things out as I go. I would really like some feedback specifically on the soundtrack so I put it up on the audio portal. Check it out:
http://www.newgrounds.com/audio/listen/642173

http://www.newgrounds.com/audio/listen/642175

http://www.newgrounds.com/audio/listen/642177

 

I should really get moving on to my next project, I really haven't done much on it yet. The plan right now is to make an old school style rpg about a prohibition era detective fighting smugglers, old timey gangsters, and that sort of thing. We'll see how that changes as I work on it. I'm going to try using Starling for this new game. I didn't really like flashpunk all that much and Starling has some cool features like actually using the gpu and as a result the ability to write custom shaders. I have done a bit of work on the audio for the game this time using Famitracker instead of LSDJ. Famitracker is really nice because I can use a midi keyboard with it. I might still switch back to LSDJ because I'm getting a flash cart and then I can use the actual Gameboy hardware to make my music for that extra chiptune-y sound. I'm also getting some cool stuff to deck out my Gameboy with. All the cool kids have decked out Gameboys and everybody knows that the cooler your Gameboy looks the better it sounds. 

I've heard it's easier to keep motivated when you've got a couple of projects on the go at once. I can definitely see how when you get burned out on a project switching to a new one can keep you productive. So, once I get the ball rolling on the detective game I might switch and try out some 3d stuff. I took a graphics where we used opengl and I thought it was really cool and I have some cool shader ideas. Hopefully I will be productive for the next while since I have graduated and now have lot's of free time. So, maybe it won't take forever to get this detective game done like it did with Pizza Manufacturing Facility... maybe.


Posted by Dustmasc - August 18th, 2014


Sup?

I'm just getting into making a flash game, right now I've just been doing a quick tutorial so I can learn actionscript. I'm in university for computer science and I've also done some work programming. Also, I have released a free game on android which you can check out here: https://play.google.com/store/apps/details?id=com.missilemaelstrom.missilemaelstrom