Happy Pixel day!
If you havent already check out my new game Starship: Launcher
You play as a starship and you launch stuff, it's pretty sweet. This initially started as a game jam game from over a year ago and I recently decided to finish and release it.
I am still working on the detective rpg but obviously I did pause for a bit to make Starship: Launcher. This whole work on multiple projects to stay motivated thing definitely seems like it's working, would recommend. However, I would not recommend Starling and Citrus engine, things I thought that should work out of the box turned into huge hassles involving far to much time researching a problem then hoping someone answers a forum post. So I'm switching the detective rpg over to haxe flixel(just like that one person said I should on an earlier post), it seems to do everything I liked about Starling but with way more documentation and tutorials and stuff. Don't worry this doesn't put detective game any further behind because I haven't done a ton of programming on it; I mostly just was making assets. I think there's even a tutorial for rpgs that would put me farther along than I was with starling which is pretty sweet. I have also done a bit of work on a super secret project that's very experimental but I'm not going to say very much about it or make any promises.
Also, go play Starship: Launcher k thx.